Naofa Seithe

Description:

Naofa Seithe
Male Human Summoner 2
NG Medium humanoid (human)
Init +1; Senses bond senses; Perception +0
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 18 (2d8+2)
Fort +1, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +2 (1d8/19-20)
Spell-Like Abilities (CL 2nd; concentration +7)
8/day—summon monster
Summoner Spells Known (CL 2nd; concentration +7):
1st (4/day)—grease, mage armor, protection from evil
0 (at will)—detect magic, light, mage hand, mending, message
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Statistics
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Str 8, Dex 12, Con 12, Int 12, Wis 10, Cha 20
Base Atk +1; CMB +0; CMD 11
Feats Augment Summoning, Spell Focus (conjuration)
Traits twinned presence
Skills Bluff +6, Intimidate +10, Knowledge (religion) +5, Linguistics +6, Spellcraft +6, Survival +1, Use Magic Device +10
Languages Auran, Celestial, Common, Sylvan
SQ eidolon link, life link, share spells with eidolon
Other Gear studded leather, crossbow bolts (10), crossbow bolts (10), dagger, light crossbow, rod of final rest, backpack, bedroll, belt pouch, chalk (5), flint and steel, wooden holy symbol, mess kit, pot, quiver (worth 1 gp, 0.5 lb), silk rope (50 ft.), soap, torch (10), waterskin, 135 gp, 9 sp, 5 cp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (2 rounds/day) (Ex) As a standard action, you can share Eidolon’s senses while on same plane.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Rod of Final Rest (1/day) A carved bone rod. Allows the user to cast Disrupt Undead as a standard action. Once per day, the bearer can cast Cure Light Wounds as a cleric of their character level. Once this power is used, Disrupt Undead cannot be used until the next day.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can’t use with eidolon.
Twinned Presence Your eidolon—and your connection to it—makes others ill at ease. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, if your eidolon is summoned and within 30 feet, and its size exceeds your own, you can use its size modifier in place of yours.

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Farantóir
Quadruped
NG Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 22 (+2)
Fort +4, Ref +5, Will +0
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+2) and 2 claws +4 (1d6+2)
Power Attack melee bite +3 (1d6+4) and 2 claws +3 (1d6+4)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16 (can’t be tripped)
Feats Power Attack
Skills Acrobatics +4, Perception +13, Sense Motive +4, Stealth +7, Survival +1
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Pounce (Ex) You can make a full attack after a charge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
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A large, impossibly-black cat, with a patch of silvery-white fur on its breast.

Bio:

Naofa Seithe

The Storyteller Falchen westwind